Blogs We Like: Echophon (Yancy Way)
Aside from being an avid, engaged viewer, I don’t know a whole lot about generative art. We’ve featured other software-heavy artists before (the amazing Adam Ferris, for one), but they’re always a bit dizzying, a bit out of the standard artistic orbits. It’s not “outsider” art, but there’s a sense of solitude and eccentricity to it—a sense of it being guided more by a near-devotional love of geometry and programming languages than aesthetics.
So what are we talking about when we talk about generative art? As Yancy Way, the talented artist behind Echophon recently explained, it’s simply,
art that’s created with the help of a computer. The artist establishes rules for the art and gives the computer instructions in the form of a computer program on how to carry out creating it. Often the artist will let the computer make decisions for them too, such as picking a random number. After all the instructions are followed and all the decisions are made, the program will output something, usually pixels ‘painted’ onto the screen, but really it could be anything.
I use Processing with HYPEFramework.
That relationship between input and software is one of the reasons generative art is so infinitely fascinating. It’s art made in communion with inhumanity—it incorporates a functional, visual Other. Yet Way’s work is also decidedly organic, its internal structures and framing both concrete and enunciated. Enhanced by generative art’s intrinsically high rate of evolution, it’s exciting to see Way’s projects continue to develop.
You can find Yancy on Twitter and Skillshare too.